Anchit Labs games

Games you can play in one tap, in any browser.

Written by hand on an HTML5 canvas — no engine, no download, no sign-up. They install as a web app and wrap into an Android build from the same code.

Chain Dunk's title screen: a basketball hoop above the Chain Dunk wordmark, a Play button, and headstart and coin-boost buttons below.

Playable nowBrowser · Android

Chain Dunk

One-touch endless basketball. Drag to aim, release to shoot, and land in the hoop above — then do it again, forever. Some hoops link into chains, so one good shot can cascade through three or four at once.

Canvasno game engine
PWAworks offline
Androidin testing

In developmentBrowser first

Life Is Unfair

A troll platformer where the level is the enemy. The floor you just walked on opens. The door you were running for slides away. Every death teaches you exactly one thing, and the only way through is to learn the joke.

Three worlds are built — School, Date and Job — ten levels each, every tenth one a boss, with traps that only make sense once they have got you. The death counter at the top is not there to be kind.

3 worlds30 levels
Hand-drawnevery prop
Canvasno engine

Playtest build — best on a laptop, or turn your phone sideways.

Life Is Unfair, School 1-1: a school corridor with lockers, a noticeboard and signs, the boy standing on the left, and a spike pit opening in the floor.
Life Is Unfair, Date 2-1: a restaurant at night with bunting, a ladder and a doorway, called Dinner for two. Life Is Unfair, Job 3-1: an office level. The Life Is Unfair level select screen.

Want a game like this for your brand?

A small browser game is the cheapest marketing asset there is: it loads in a second, works on any phone, needs no app store, and people send it to their friends. I build them end to end — code, art direction and the Android build.

Talk to me →